halberd beam ftl. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. halberd beam ftl

 
You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships aparthalberd beam ftl I'm wondering how to make these work

요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Each laser shot temporarily removes a shield layer. Finally with 3 or more shields active, it will do no damage because 3-3=0. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. With one shield active, it will do 2 damage per room, because 3-1=2. Its the 3rd time in a row that i got the halberd beam from boarding. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. With hacking, the starting weapons can be kept for the whole game. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. FTL on Steam: came from my stream on July 20th, 2021. 2) Halberd > hull > pike = heavy laser 2. Just beat the flagship, with no hull repair. Beams. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. UPD [26. There have been lots of threads recently talking about tips. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. There are balance changes, new weapons, and a simple upgrade system. Bio beam is a serious contender to fire beam. Lanius A, almost entire ship depresurizes. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Every shield bubble reduces beam damage by 1 point. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. It delivers 8 damage from one weapon slot at affordable power and time usage. One of my best runs was double halberd (and double ion bomb + hacking. You power up your weapons, which quickly gets. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. You have a Leto, but it will gather a ton of dust to begin with where the. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. In boarding support there are many ships where you can tag weapons & Medbay in a. Weapon usage. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. I've slowly fallen out of favor with. Halberd + Duals + Heavy 1 with shields hack is probably better. And regards to the shop you had, I would probably choose fire beam. They could knock out the enemy shields and allow me to cut apart the defenseless ship. These collisions can be accidental or planned (example). I'm wondering how to make these work. If you're looking for a weapon to fill a specific role, then these might be the ones you want. When you bring down the shield to 2 or less, use Beam to damage helm. Advertisement Coins. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Fight the ship. Combat Drones are pretty much always better. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. 3 missles caused fires in hacking, piloting, and weapons. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Even a level 1 missile will buttress your Glaive Beam significantly. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. A Defense drone Mk. RNG in this game is little too much to bear. More fights is more scrap, and the fights aren't going to get any easier down the road. Is it not?FTL: Faster Than Light. This event can occur only once per sector. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. Started my first game as Zoltan cruiser. the starter. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). This event can occur multiple times per sector. At the next store, I reworked my equipment loadout. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Boards. Glaive is slow as shit but it's horrifically powerful when it hits. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. 165 votes, 26 comments. Holoshideim's FTL Guides. The Glaive beam will in do 2 damage per room if 1 shield bar is up. The key to using beams effectively is knowing how to aim them properly. 26. I'm wondering how to make these work. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Fire drone is actually not too bad with the right setup. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Sure, they do a lot of damage, but you have to get the shields down first. Fire. Sure, they do a lot of damage, but you have to get the shields down first. Author Topic: [0. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Nice, I was trying to think what the best complement to double halberds is. Halberd > Mini > Hull in my personal opinion. Sit down Burst II and Flak, you're good but not the king. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. By Thomas Thomas Last updated 30 Jan 2022. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. If you use Halberd on level 1 shields, it does one damage. My slug died when a boarding drone went into the same room that was being hacked. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. The Long-Ranged Scanners will detect no ship presence. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Example : Enemy has 1 shield. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. Halberd Beam: scrap cost 65 -> 80. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Now i dont really know what to do. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. With 2 shields active, it will do 1 damage per room, because 3-2=1. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. In later sectors, it is possible for some. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. I hate Ion Weapons. < 1 2 >. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The Halberd Beam is. Like everything in FTL, it depends. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Once 2-shield enemies are showing up the halberd beam needs help. Excellent weapon, as long as you can tear down shields. This is the Rock Cruiser ship unlocking event. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. FTL: Faster Than Light > General Discussions >. Lasers are general-purpose energy weapons. 96a-RC10] The Star Federation v0. Kestral is best with 3 burst lasers 2 and 1 halberd beam. Open menu Open navigation Go to Reddit Home. just got a second Halberd beam first move in sector 2. Massive amounts of flak is also fun. . A Halberd Beam with hacking is more or less enough to win the game with. Enemy Heavy Ion + Halberd is a much more precise dodge. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. You can hit 4 rooms at a time with the halberd beam against most ships. I'm wondering how to make these work. 1 damage to a few random systems just isn't enough. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. It's worth doing this a bunch of times if you want a good shot. g. Modules are weapons that do nothing by. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. It does 1 damage to a ship with 2 shields. Sectors are determined randomly, but. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. They work worst with long cooldown weapons that take the shipdown with huge burst. I'm wondering how to make these work. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. Premium Powerups Explore. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Hull Beam is a good beam in general. I'm wondering how to make these work. Having a laser weapon accompany this beam is still the best way to maximize damage. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. I've got 4 shields and a 48% dodge. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Having a laser weapon accompany this beam is still the best way to maximize damage. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. Love this game. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. For the tables of all weapons, see Weapons (tables). "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Sure, they do a lot of damage, but you have to get the shields down first. Then, start seriously thinking about getting either a defense drone or cloaking. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). . Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. i only had 3 crew. . It does 1 damage to a ship with 2 shields. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. I pull two of my crew members into piloting and vent out the rest of the ship. Halberd Beam is the best rounded of the beam weapons. No boarding or mind control, so point is there are multiple ways to beat it. In our case, S is the best characters with D being the worst, and A, B, and C filling the. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. I'm wondering how to make these work. Or maybe you did, but you still have to upgrade your weapon system to power it. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Halberd beam does 2 damage,. There’s a rare ship or two where it does 6. With 2 shields active, it will do 1 damage per room, because 3-2=1. g. Sure, they do a lot of damage, but you have to get the shields down first. 141 votes, 12 comments. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. FTL was in a generous mood for this run. The stun gives it more personality and clever uses. For the system, see Weapon Control. The ship basically can't touch me at this point. 73K subscribers in the ftlgame community. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. All other beam weapons are ineffective against any shields. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. E. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. UPD [25. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. In general the Halberd is better. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Press J to jump to the feed. If they score more than one damage (I. There. In sector 1 on Easy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. For the tables of all weapons, see Weapons (tables). Halberd beam is my favorite weapon. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. FTL: Faster Than Light > General Discussions > Topic Details. Move your finger in the direction you want the beam to go. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. FTL: Faster Than Light. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Shield recharge speed varies from ship to ship. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Beams have 0 dps without shield droppers. Combat positions! Fight a Lanius. Double beams in general is bad idea, unless you have something crazy as secondaries. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. 한국어 패치에서는 빔 주포로. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Can. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. View Mobile Site 74K subscribers in the ftlgame community. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Lanius A, almost entire ship depresurizes. Sure, they do a lot of damage, but you have to get the shields down first. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. 2. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Sure, they do a lot of damage, but you have to get the shields down first. I'm wondering how to make these work. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Lasers can only be shot down by Mark II Defense Drones. There are also distress signals that may come from different systems. Category:Filler Events. 1 damage isn't strong enough to cripple most system rooms outside of the. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Halberd beams are humongously strong if you get a ships shields down. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Augmentations (also known as augments) are items that provide benefits to your ship. Enemies target beams inefficiently, starting the beam in the centre of a room. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. 3/4 Shield power. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Honestly, I think that game developers should learn to try to avoid designing games like this. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 69K subscribers in the ftlgame community. On lower difficulties, he. Crew damage. Glaive is slow as shit but it's horrifically powerful when it hits. If they score more than one damage (I. Effect: - 8. A glaive beam can do 15 for the same power and recharge time, just about. . Posts: 33. )Business, Economics, and Finance. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Slightly longer for Phase III-- 18 seconds. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Beams and ASB shots do not collide with anything. Discussions Rules and. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Hull. Sure, they do a lot of damage, but you have to get the shields down first. No other weapon in the game does that. Started my first game as Zoltan cruiser. 10. The grid layout of the ship prohibits 5 rooms being any closer together. Ion Blast I. I hit every store in the game and NEVER got ANY weapons to buy. (Halberd Beam) 전력 소비. 8 tiles diagonally) 5. One-shot beam setups. 08. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. The Halberd Beam is. 72K subscribers in the ftlgame community. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Sectors are determined randomly, but there is a 48% chance for a sector to be. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. Glaive beam will cut through two shields. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Comes equipped on Zoltan A 9. Halberd beam will cut through one shield. So, here are the tips I can think of. Other combinations just seem so subpar and not worth it. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. Reply. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Oh heck yeah. halberd beam, on the other hand, is an incredibly useful little beast. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). They can be modified to take on properties of different weapons, such as lockdown or fire. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. #15. And regards to the shop you had, I would probably choose fire beam. Take for example the Glaive beam, which does 3 damage per room. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Attack the Lanius ship. Leave the lasers (middle-left) alone. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. FTL: Multiverse Wiki is a FANDOM Games Community. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once 2-shield enemies are showing up the halberd beam needs help. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). And if it's a free drone that's always more reason to use it. Pike Beam is a very good early weapon but becomes much less useful later in the game. Thanks to Alcom Isst for compiling the list. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Just beat the flagship, with no hull repair. venn2001ad 11 years ago #1. Jun 6, 2017 @ 1:59am. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Excellent weapon, as long as you can tear down shields. No boarding or mind control, so point is there are multiple ways to beat it. 72K subscribers in the ftlgame community. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Image credit: FTL Wiki. Halberd Beam charge time returned to 17 seconds (from 18). Like everything in FTL, it depends. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Artemis, Breach II, Ion Honorable mention: Hermes. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Quests are started in some of these events. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Date Posted: Jun 8, 2014 @ 9:22am. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. If you get it for free, it's a decent. Every beam weapon is way more efficient than the BL2.